Sa Hee

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 Sa Hee's Equipment

, 말판) is normally made of stitched cloth. The modern board is a rectangular shape, but historically there was also a round variation.There are four straight courses and two diagonal ones. Each of the straight courses comes with five stations, the diagonal ones have five stations, too, but one is shared. This brings the number of stations to twenty-nine in total. The board is also known to sometimes be drawn onto the floor.

Instead of dice , yut-sticks are used. (These are similar to those used in the Egyptian board game Senet .) There are two kinds of yut-stick:jang-jak yut(장작 윷) andbam yut(밤 윷). Jang-jak yut are made of firewood. There are four sticks of about 15 cm in length and from 2 cm to 3 cm. in diameter. These sticks are split into halves. Chestnut-wood is most commonly used, but birch-wood is also common. These woods are chosen for their weight and the fresh sound they make when playing. Bam yut, on the other hand, are wooden sticks of about 3 cm in length. They have a diameter of about 1 cm, and also are split into halves. The bam yut are played in a small bowl, shaken in the palm, and then released.

There are small tokens (marks) used for the game, calledmal(말, literally a "horse"). There are four tokens for each team, although there are no common rules what a token can be made of. The only rule is that the mals of the opponent teams must be clearly distinguishable. Apart from black and white plastic tokens generally found today, common mals are coins, buttons, small pebbles, or even chess beads (both from Western chess and Korean chess ). When choosing the mal, some Koreans consider itsspeed, because the faster ahorseruns, the better it is thought to run.

Yut sticks (Jang-jak), measuring 17.5 cm
Scoring: The number of points followed by a schematic representation of the sticks, as well as the name of the particular throw

Yut sticks[edit]

The sticks are cast to determine how far a token can advance. The score is determined by counting the sticks that are over, and those that are up. Each combination has a name. One stick over (flat side up) and three sticks up (round side up) is called "do". Two sticks up and two sticks over is called "gae" (dog). One stick up and three sticks over is called "geol". All sticks over is called "yut", whereas all sticks up is called "mo". A "do" is worth one space advancement, a "gae" is worth two space advancement, a "geol" is worth 3 space advancement, "yut" is worth 4 space advancement, and "mo" is worth 5 space advancement. When the sticks come to the result of either "yut" or "mo", the player has another chance of throwing the sticks up again (optional- some people prefer not to play with this rule).

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 Sa Hee's Game rules

The game is played between two partners or two teams who play in turns, sometimes it is played with more teams. There is no limit in the number of participants in a game, which means that the game can be played by a considerable group. When played with large groups it is not uncommon for some group members never to cast the sticks: they still participate discussing the strategy.

The start of the game is determined by each team casting the yut-sticks. The team with the highest score starts first.

Each team then casts the sticks in turn, then moves a mal according to the score achieved. One turn usually consists of only one cast. However, a player achieving ayutormoearns an extra cast for the turn; if he/she casts ayutormoat the second cast, he/she earns an extra cast again, so there is no limit to the number of times a player can cast again before the end of a turn, provided he or she keeps castingyutsormos. The respective scores can be played separately if wished, each given to another mal (or group of mals, see below), but a score earned from one cast cannot be split into two moves—for example, ageol(advance three steps) cannot be split into ado(one step) and agae(two steps).

The four possible courses of the game of Yut

As long as there are mals outside the board, a team can either put a new mal onto the board according to the scores it got, or move a mal already on the board. The mals travel around the board and can move forward only. However, when landing on one of the big stations (in the corner and the centre), the team can choose to take the shorter way should they wish to. There are four possible courses, the default course being longest one with no abbreviation (No. 4).

If a mal lands on a station occupied by the opponent's team, the opponent's mal is removed from the course and returned to the starting position, and the current player is allowed to cast again.

If a mal lands on a station occupied by the own team, these mals can form a group and travel together from that point on.  However, this bears a risk: If an opponent lands their mal on a station occupied by a group of mals of the opponent, all mals in the group are removed from the course.

For example, if one casts twoyutsand onedoat his/her first turn in the game, possible moves would include (seeThe Stationsbelow for the station names):

  • Put a mal on the board at theyutstation (uses the firstyutscore); advance tomo(uses thedoscore), then tosok-yut(uses the secondyut).
  • Put a mal on the board at theyutstation (uses firstyutscore); put another mal on the board at the sameyutstation (uses the secondyutscore), causing the two mals to move together from then on; advance them tomo(uses thedo).
  • Put a mal on the board at theyutstation (uses the firstyut); advance toduet-geol(uses the secondyut), then toduet-yut(uses thedo).

The game is won by the team who brings all their mals home first, that is complete the course with all their mals. A course is completed if a mal passes the station where the game is started (cham-meoki). Landing on cham-meoki is no finish, but any score going "beyond" this station completes a home run. Yut is often played for three or more wins.

Special rules[edit]

The game is sometimes enhanced by labeling one, two, or three of the yut stick on their flat side. TheSeoulrule can be played if one of the sticks is labelledSeoul(서울). If this stick is the only one facing down (doso that the lettersSeoulcan be read), a mal can be placed directly into the centre (bang), which in this case is calledSeoul. If all the mals are already on the course, this counts as ado. TheBusanrule is similar. One of the yut sticks is labelledBusan(부산). Rather than to the centre, the mal travels directly to the far corner (mo). Again, this only applies if this is the only stick facing down, and not all mals are on the course already.

There is also thebackrule, where one of the sticks is labelledback(후퇴). If this is the only stick facing down, one of the mals has to go back one step. Depending on the rules used, if none of the mals are on the course, then this is counted as either adoor a skipped turn. Alternatively, if thedorule is not being used, the other most common rule is for a mal to be placed onto the arrow next to the start. The mal remains there until anotherbackis cast. In this case, however, the mal completes the course at once. Furthermore, if a mal is placed on the do spot, and then gets aback, then they will be on thecham-meokispot and then will exit the malpan when a do, gae or geul, yut or mo is thrown. Anotherbackwill put them on the nal-yut spot.

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 Sa Hee's Social meaning

The game is a popular board game throughout Korea, and it is considered a game of deep tradition. The game is often treated as a social spectacle with onlookers and team members shouting loudly, encouraging each other, or wishing for a certain score. This game is played in almost every Seollal gathering and is commonly played almost at almost any region of the world with a significant Korean population. The rare scores ofyutandmoin particular cause excitement, particularly if cast more than one at a time.

The Australian film and theatre group, Yut Art, takes its names from the game as a result of the excitement and crowd participation associated with its activities.

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 Sa Hee's The stations

Yut board (mal-pan) with the different stations

Each station of the gameboard has its own name, although they are obscure to most Koreans. It is thought that the outer stations symbolize heaven, and the inner square, the earth. The whole board can be also interpreted as a reflection of universal symmetry and celestial procession, reflecting elements of Korean Taoism .

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 Sa Hee's See also

  • List of Korea-related topics
  • Korean culture

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 Sa Hee's Notes

  1. ^Yi I-Hwa/Lee E-Wha, transl. Park Ju-Hee, Korea's Pastimes and Customs: A Social History (Homa & Sekey Books, 2005) p.21.
  2. ^김광언 (2001). 민속놀이Minsoknori. 대원사 Daewonsa. ISBN 978-89-369-0244-5 .
  3. ^http://www.donga.com/fbin/output?n=200901210149
  4. ^Kim Sang-hoon "Yut playing, a traditional four-stick game" http://www.prkorea.com/engnews/index.cgi?action=detail&number=398&thread=10r01
  5. ^Yi I-Hwa/Lee E-Wha, transl. Park Ju-Hee,Korea's Pastimes and Customs: A Social History(Homa & Sekey Books, 2005) p.22–3

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 Sa Hee's References

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